Advanced Triad Options

Advanced Triad Options

These settings give you control over where and how transforms are performed on the SubD.  You can specify specific transformations and specify how the triad acts under different conditions.  

Prevent Reorientation: As a default, the triad reorients itself to give clear access to its individual components. When checked, Prevent Reorientation will prevent the triad from changing orientation so that it always represents the currently selected coordinate system. It is recommended that you turn on this option while typing in transform values in this section.

Translation: As a default, translation is relative. When checked, Absolute will position the selected sub-object or sub-objects’ center point to that location in world space.

Rotation: With Rotation, you may choose the axis you wish to affect with the X,Y, and Z buttons. Rotation is always relative.

Rotation Snap: Rotation Snap can be toggled off and on here. The snap value will show as 0 when the option is off, but the previous snap value will be retained for the next time Rotation Snap is turned on in this session.

Scale: For Scale, you may choose the axis or axes you wish to affect with the X,Y, and Z buttons.  

Rotation Snap: Rotation Snap allows you to choose from several preset snap degrees. As a default, the snap is set to 90 degrees.  This is a proximity snap, not a forced snap.

Triad Placement: The options in this section allow you to transform selections using different pivot points. Power Surfacing will keep a static transform location that you can adjust and use any time you need it.

Dynamic: With Dynamic, the default setting, the triad is on the selected sub-object or at the center of multiple sub-objects. It changes as your selections change.

Static- Move Objects: With this setting chosen, you can transform the selection relative to the static triad or gizmo.  

Static- Change Position: With this setting checked, you can manually position the triad to a custom location.  

Move Static to Current Selection: This option provides a quick and accurate way to position and align the static triad or gizmo. It may be used in any mode. Select the desired sub-object or sub-objects and click the button to move the static gizmo to the desired location.

General: Units are derived from the Document Settings, but can be overridden during type-in.  

If you are using the Geometry, or local, coordinate system, multiple selections work as per the viewport triad. The World coordinate system will be used if a meaningful average cannot be found. If you are not in Absolute mode, the local coordinate system should be respected for all three transform types. Absolute translation will always use World coordinates.

In Relative mode, until you select a different axis, transform or sub-object, the changes will be relative to the starting value since the last selection change was made.  


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Advanced Triad Options (continued) Triad Placement

The options in this section allow you to transform selections using different pivot points. Power Surfacing will keep a static transform location that you can adjust and use any time you need it.

Dynamic

With Dynamic, the default setting, the triad is on the selected sub-object or at the center of multiple sub-objects. It changes as your selections change.

Static- Move Objects

With this setting chosen, you can transform the selection relative to the static triad or gizmo.  

Static- Change Position

With this setting checked, you can manually position the triad to a custom location.  

Move Static to Current Selection

This option provides a quick and accurate way to position and align the static triad or gizmo. It may be used in any mode. Select the desired sub-object or sub-objects and click the button to move the static gizmo to the desired location.

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